﻿// Copyright 2019 Google LLC
// All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;

namespace AgonesExample
{
    public class UdpEchoController : MonoBehaviour
    {
        [SerializeField]
        private GameObject server;
        [SerializeField]
        private GameObject client;

        void Start()
        {
            server.SetActive(false);
            client.SetActive(false);

#if (UNITY_EDITOR || UNITY_SERVER)
            server.SetActive(true);
#endif
#if !UNITY_SERVER
            client.SetActive(true);
#endif
        }
    }
}